
Chapter 4: Using the Chart 4-33
• An existing waypoint. The soft key USE THIS WAYPOINT is displayed.
Or:
• The position where you want a new waypoint to be placed. The soft key PLACE
WAYPOINT is displayed.
4. Press USE THIS WAYPOINT or PLACE WAYPOINT.
The dashed line changes to a solid line to indicate that the new leg has been added
to the end of your route.
5. If required, you can add further waypoints to the end of the route by repeating
steps (3) and (4) above.
... by moving a waypoint within a route
1. Move the cursor over the waypoint that is to be repositioned within the route.
2. Press MOVE WAYPOINT.
The route legs connected to the selected waypoint are now represented by a
dashed line.
3. Drag the cursor to the new position.
4. Press OK.
The waypoint is fixed at the new location and the route legs connected to it revert
to a solid line.
Note:
A waypoint’s new position will be reflected in all other routes that make use of
it.
... by removing a waypoint within a route
1. Move the cursor over the waypoint that is to be removed.
2. Press REMOVE WAYPOINT.
Provided that this waypoint was created as part of that route, and it has not been
used in another route, the system deletes it from the system. If the waypoint is used
in another route, the system will warn you that it cannot be removed.
Using cross track error (XTE)
When you are following a route or going to a waypoint, you can restart the XTE. This
sets the XTE to zero and moves the origin to the actual vessel position.
Restarting XTE is useful if you find yourself off track and want to go straight to your
target, rather than get back onto the original track.
Although RESTART XTE causes your vessel to change course, it does not affect the
saved route.
D6549-1
Following a route
RESTART XTE
81244_1.book Page 33 Wednesday, December 1, 2004 11:41 AM
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